Gotta say the G+ app update is hella fun and simple to use on a 7" tablet.
Gotta say the G+ app update is hella fun and simple to use on a 7" tablet. Where do you G+?
G+: Are you taking change management tips from Reed Hastings? I’m ok w/ the
G+: Are you taking change management tips from Reed Hastings?
I'm ok w/ the UI changes, but not the instant-removal of the Sharing feature. I relied on the RSS feed of my Shared Items page to update my self-hosted WordPress blog, Facebook page, and Twitter. I'll have to find another way now.
Google Reader Gets a Redesign, Adds Google+ Integration

#FOOD 9.5 inch 6-egg brunch omelette with ham, Swiss cheese, onion, baby b
#FOOD 9.5 inch 6-egg brunch omelette with ham, Swiss cheese, onion, baby bell peppers and salsa (before closing). With homemade honeycrisp apple juice & local roast coffee!
Why are my Google+ Circles empty?
Why are my Google+ Circles empty? I had like 200 people in them the first week it opened, now they're gone.....Sadz.
Android Dreams: Time-lapse Tokyo Homage to Blade Runner
[Video Link]. Boing Boing reader Samuel Cockedey created this lovely short, and explains:
This is a tribute to Ridley Scott and Vangelis, whose work on Blade Runner has been a huge source of inspiration in my shooting time lapses. Please watch in HD with sound on! Shot over a year in Tokyo with a Canon 5dmk2, mainly in the Shinjuku area. Music: "Main Titles" and "Blush Response" from the Blade Runner soundtrack. More information on the process here. Selected sequences available for licensing here.
Guesses who was a no-show at the Viaduct closure/demolition ceremony?
Guesses who was a no-show at the Viaduct closure/demolition ceremony? Mayor McGinn. I know, shocker, right?
I Live in the Future and Here’s How it Works, by Nick Bilton: an exclusive Boing Boing excerpt
Excerpted from I Live in the Future and Here's How it Works: Why Your World, Work, and Brain are Being Creatively Disrupted @ 2011 by Nick Bilton. Reprinted by Permission of Crown Business, an imprint of the Crown Publishing Group, a division of Random House, Inc., New York.
Does Your Surgeon Play Video Games?
The next time you have surgery, ask your surgeon if he or she played video games in the past.
A few years ago, researchers quizzed more than thirty surgeons and surgical residents on their video- game habits, identifying those who played video games frequently, those who played less frequently, and those who hardly played at all. Then they put all the surgeons through a laparoscopic surgery simulator, in which thin instruments akin to extremely long chopsticks are inserted into one or more small incisions through the skin along with a small camera that is inserted into an additional small opening. Minimally invasive surgery like this frequently is used for gallbladder removal, gynecologic procedures, and other procedures that once involved major cutting and stitching and could require hours on an operating table.
The researchers found that surgeons or residents who used to be avid video game players had significantly better laparoscopic skills than did those who'd never played. On average, the serious game players were 33 percent faster and made 37 percent fewer errors than their colleagues who didn't have prior video- game experience.
The more video games the surgeons had played in the past, the better their numbers. This wasn't tested on a group of kids who played twelve hours of video games a day and hadn't showered in weeks. These residents and practicing surgeons simply played three or more hours of action video games a week. Some of the more advanced video- game- playing students managed to make 47 percent fewer errors than others and were able to work as much as 39 percent faster.
The results were surprising given the criticism video games have received for rotting young minds, turning upstanding youngsters into juvenile delinquents, and just wasting time. Instead, surgeons and researchers have begun to test whether the games should be a key part of a future surgeon's education, since speed and accuracy are crucial to conquering the learning curve associated with using laparoscopic techniques to perform delicate procedures. Game skill, the researchers theorized, could translate into surgical skill and help cut "medical errors," which have become the eighth leading cause of death in this country.
A couple of years ago, a researcher at Arizona State University tried this out on surgeons at Banner Good Samaritan Medical Center, using a Wii golf club that was reshaped into a laparoscopic probe. One group of residents played a suite of games called Wii Play and a game that involves subtle hand movements, Marble Mania, using the probe, while another group didn't. The game players showed 48 percent more improvement in performing a simulated laparoscopic procedure compared with those who didn't play.
But not every game helps surgeons improve their skills. It turns out that Wii's Marble Mania stimulates the areas of the brain needed for surgery. Games such as Wii Tennis, where you swat your arms in the air as though you were hitting a virtual ball, did not help surgeons' scores. But many studies have found that even limited practice on video games may increase speed and skill in surgery.
It's no surprise, of course, that dexterity improves with practice. But what makes these studies stand out is how effectively human brains can make the leap to conquering new technologies and then putting those new skills to use in innovative and varied ways. For example, these studies consistently show that playing video games improves hand- eye coordination and increases one's capacity for visual attention and spatial distribution, among other skills. These increased brain functions are tied not only to game play but to several other real- world scenarios, including surgery.
You may feel like your brain cannot cope with so much information or jump seamlessly from one medium to another, just as you may have felt in high school that you couldn't learn a foreign language or conquer higher math.
But as the brain faces new language (or acronyms and abbreviations), new visual and auditory stimulation, or new and different ways of processing information, it can change and grow in the most remarkable fashion. In fact, it may well be a natural part of human behavior to seek out and develop unnatural new experiences and technologies and then incorporate them into our daily lives and storytelling.
Buy I Live in the Future and Here's How it Works: Why Your World, Work, and Brain are Being Creatively Disrupted from Amazon.com
"Playa Time: Dust to Dust" – Burning Man 2011 Time Lapse
"Playa Time: Dust to Dust" – Burning Man 2011 Time Lapse
Steve Jobs Day: This Video Will Make You Cry
California Gov. Jerry Brown officially declared Sunday (10/16/2011) Steve Jobs Day in California, and Apple is holding an invitation-only memorial event for Steve Jobs at Stanford University. To commemorate Steve Jobs Day, I found a video I think he would have liked.
Of the dozens of memorial videos that honor Jobs, I thought this one was the most appropriate for the occasion, created by a musician who calls himself AzR. Here’s how he describes the production of this profoundly moving work of art:
“I made this song using only sounds from Apple products and Steve’s 2005 Stanford commencement speech. Every instrument, including drums, has been sampled from a Mac product, tuned by ear, and replayed in the context of the song.”
If you take away nothing else from this day, just remember what I think is the most important quote ever said by Steve Jobs: “Your time is limited, so don’t waste it living someone else’s life.”
Here’s Steve Jobs delivering his memorable Stanford Commencement Speech in 2005:
Steve Jobs demos Apple Macintosh, 1984
Steve Jobs introduces the Macintosh to the world. Computing would never be the same.
Click here to view this gallery.
More About: apple, Steve Jobs Day, Video
The World’s Movie Camera Makers Have All Quietly Stopped Production Of Film Cameras

Most people reading this website will not be surprised to hear that the era of film is coming to an end. Even those of you who, like me, spent days in darkrooms perfecting your dodge technique, are likely unruffled at the notion. But in Hollywood film has been clinging tenaciously to life, if only out of a sort of traditionalist inertia. But this last year was marked by a sort of quiet final surrender by the film cadre: Arri, Panavision, and Aaton have all ceased production of film cameras. These companies have been driving the film industry for decades, and for them all to throw in the towel at once suggests that the end truly is approaching.
The story of the last few years of film is told extremely well in Debra Kaufman’s article at Creative Cow, which touches on the many people and industries which film moviemaking has both relied on and contributed to. To call its end a tragedy would be a sentimental overstatement, but the world rarely moves on without leaving some things behind, and it’s good to acknowledge that.
Practically speaking, there has been pressure for years on these film camera companies to switch entirely to digital, and a few things finally put them past the point of no return. While they have been doing good business in a way, the number of productions using film has been steadily declining, and the need for new film cameras hasn’t been strong in years. They’re phenomenally expensive, for one thing; even major production houses tend to only have a couple on hand or rent from a partner. Panavision and the others have been tweaking and repairing these cameras for a long time, but selling very, very few.
The competition from digital has also stepped up, even from within. Can Arri justify the cost put into their film department when everybody is crowing about the Alexa, which is by all accounts amazing? Then you have the upstarts like RED, whose totally new technology and research put the unwary old guard on the run, and Canon, whose 5D mk II has proven a popular option for filmmakers on a budget.
Changes in the industry, too, have portended film’s demise. TV production has made a sudden shift to digital, especially after labor disputes that led many actors and producers to join with the union covering digital productions instead of film. The earthquake in Japan flooded the one facility that makes a certain HD tape format, prompting a number of production houses to switch to all-digital. And of course the ongoing replacement of film projectors with digital continued to put pressure on the film ecosystem; in July, the National Association of Theatre Owners announced that fully half of their thousands of theaters were converted to digital, and they’re adding 700 every month.
What’s a film-based business model to do? Shut down quietly and with dignity, it seems. Film itself will likely be around for a while longer, though Kodak and Fujifilm are only going to continue production as long as it’s a good business decision. But with Kodak nearing bankruptcy and Fujifilm more and more embracing digital, the future isn’t looking bright for 35mm.
But will it disappear forever? It’s impossible to say, but the answer is a bit like that for books: they’ll remain in production for a long, long time, but will be marginalized to the extreme and bought only by collectors and traditionalists. As AbleCine’s Moe Shore estimates: “In 100 years, yes. In ten years, I think we’ll still have film cameras. So somewhere between 10 and 100 years.” Sounds reasonable. Some will say good riddance, and some will never convert, but that the industry is moving on is just a fact.
Whatever the specifics of the era’s demise turn out to be, here’s a modest salute to the film camera companies that have enabled so much creativity. They’re finally embracing the next wave with the humility proper to a venerable but truly outdated technology like film, and hopefully the next century will be as productive as the last.
Your morning dose of Feynman
Richard Feynman, God of Perfect Analogies, explains why it's not a failure or a scandal when scientists adapt and change their understanding of the world. This is a really important point, applicable in a lot of public debates over science, especially those focused on evolution and climate change. Science isn't about writing things on tablets of stone. It's about taking a theory and constantly digging deeper into it—adding layers of nuance, finding stuff that doesn't make sense, and using both to build a more complete picture. Even if the big idea is right, the details will change. That's how science is supposed to work.
Via W. Younes
Royal Navy ejector seat for sale as office-chair

When It's Gone It's Gone, an online one-of-a-kind store, is selling this Royal Navy ejector seat that's been fitted with legs for use as an office desk-chair. Not sure what the ergonomics are like (I assume that a pilot's seat has to be at least moderately comfy, though!), and as for price, it's a strictly "make an offer" affair.
Our Martin Baker Mk6 ejector seat for sale, originally used in a Royal Navy Buccaneer, has been fitted with a stainless steel frame, transforming it into the unique seat it is today! Complete with original 'chutes, harness and eject handles, the seat is guaranteed to turn heads in the office or look great at home!
The Mk.6MSB was fitted to the Buccaneer jet used by both RAF and Royal Navy. This seat in particular was fitted to XV157 which flew first with the Royal Navy from '66, including operating from the aircraft carrier HMS Eagle (where its was coded 107/E) and RAF squadrons from '69. XV157 was sadly scrapped in '91, at which point this seat was removed and converted to a training seat.
The ejector seat has been kept in its original authentic condition to preserve its' history; parts are original to the chair, including straps, parachute, seat cushion and handles. Paintwork has been kept as the original. Rockets are present - including pitch rockets - minus cartridge and propellant.
(via Crib Candy)
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